> blank source code

Topic: unity

My adventures into the Unity mecanim animation features are finally complete!

A whole bunch of re-drawn sprites cut into individual parts and animated with mecanim. This allows the pack to share the animations between many different sprite skins, giving huge amounts of customizability! It also includes the corresponding animation state machines, prefabs, and atlas. Everything you need to get started with your own game.

Animated Pixel Pack

Today both of my last 2 packs were approved on the Unity Asset Store!

That means there are now a total of 4 packs for Unity developers to use to create a retro 8 bit pixelated game. They come with all the spritesheets, prefabs, and mecanim animations ready to go. So you just need to drop them into your game and update the controller code.

Mini Characters

Since making the casting animations for my various pixel sprites, I always had the idea in my head of a lightning spell. That's why they point their weapon up into the sky and then cast forwards.

You can of course use that animation for any sort of spell, adding additional charging/particle effects while they are powering up, and then the actual spell when they fire it off.

But the one I always imagined you can now see for yourself on youtube here:

Mini Heroes

I've submitted my first pack to the unity asset store. It's the demo scene and prefabs I used in the youtube videos below. It contains my 3 hero animated sprites that can be dragged and dropped into any scene. They can each be controlled as in the video, with walk, attack, jump, hurt, and die animations. The wizard and the ranger also fire some example projectiles, which have collision detection.

1 [2]